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Introduction to Unit Testing Part 6: Test Doubles

In the last two posts in this series, I talked about how to test new code in your code base and then how to bring your legacy code under test. Toward the end of the last chapter in this series, I talked a bit about the concept of test doubles. The example I showed was one in which I used polymorphism to create a “dummy” class that I used in a test to circumvent otherwise untestable code. Here, I’ll dive into a lot more detail on the subject, starting out with a much simpler example than that and building to a more sophisticated way to handle the management of your test doubles.

First, a Bit of Theory

Before we get into test doubles, however, let’s stop and talk about what we’re actually doing, including theory about unit tests. So far, I’ve showed a lot of examples of unit tests and talked about what they look like and how they work (for instance, here in post two where I talk about Arrange, Act Assert). But what I haven’t addressed, specifically, is how the test code should interact with the production code. So let’s talk about that a bit now.

By far the most common case when unit testing is that you instantiate a class under test in the “arrange” part of your unit test, and then you do whatever additional setup is necessary before calling some method on that class. Then you assert something that should have happened as a result of that method call. Let’s return to the example of prime finder from earlier and look at a simple test:

[TestMethod]
public void Returns_False_For_One()
{
    var primeFinder = new PrimeFinder(); //Arrange

    bool result = primeFinder.IsPrime(1); //Act

    Assert.IsFalse(result); //Assert
}

This should be reviewed from the perspective of “arrange, act, assert,” but let’s look specifically at the “act” line. Here is the real crux of the test; we’re writing tests about the IsPrime method and this is where the action happens. In this line of code, we give the method an input and record its output, so it’s the perfect microcosm for what I’m going to discuss about a class under test: its interactions with other objects. You see, unit testing isn’t about executing your code — you can do that with integration tests, console apps, or even just by running the application. Unit testing, at its core, is about isolating your classes and running experiments on them, as if you were a scientist in a lab. And this means controlling all of the inputs to your class — stimulus, if you will — so that you can observe what it puts out.

Controlling the inputs in the PrimeFinder class is simple. Because I’m telling you that there are no invocations of global/static state (which will become an important theme as we proceed). You can see by looking at the unit test that the only input to the class under test (CUT) is the integer 1. This means that the only input/stimulus that we supply to the class is a simple integer, making it quite easy to make assertions about its behavior. Generally speaking, the simpler the inputs to a class, the easier that class is to test.

There are Inputs and There are Inputs

Omitting certain edge cases I can think of (and probably some that I’m not thinking of), let’s consider a handful of relatively straightforward ways that a class might get ahold of input information. There is what I did above — passing it into a method. Another common way to give information to a class is to use constructor parameters or setter methods/properties. I’ll refer to these as “passive collaboration” from the perspective of the CUT, since it’s simply being given the things that it needs. There is also what I’ll call “semi-passive collaboration,” which is when you pass a dependency to the CUT and the CUT interacts in great detail with that dependency, mutating its state and querying it. An example of this would be “Car theCar = new Car(new Engine())”, in which performing operations on Car related to starting and driving result in rather elaborate modifications to the state of Engine. It’s still passive in the sense that you’re handing the Engine class to the car, but it’s not as passive as simply handing it an integer. In general, passive input is input that the scope instantiating the CUT controls — constructor parameters, method parameters, setters, and even things returned from methods of objects passed to the CUT (such as the Car class calling _engine.GetTemperature() in the example in this paragraph).

In contrast, there is also “active collaboration,” which is when the CUT takes responsibility for getting its own inpu. This is input that you cannot control when instantiating the class. An example of this is a call to some singleton or public static method in the CUT. The only way that you can reassume control is by not calling the method in which it occurs. If static/singleton calls occur in the constructor, you simply cannot test or even instantiate this class without it doing whatever the static code entails. If it retrieves values from static state, you have no control over those values (short of mocking up the application’s global state).

A second form of active collaboration is the “new” operator. This is very similar to static state in that when you create the CUT, you have no control over this kind of input to the CUT. Imagine if Car new-ed up its own Engine and queried it for temperature. There would be absolutely no way that you could have any effect on this operation in the Car class short of not instantiating it. Like static calls, object instantiation renders your CUTs a non-negotiable, “take it or leave it” proposition. You can have them with all of their instantiated objects and global state or you can write your own, buddy.

Not all inputs to a class are created equal. There are a CUT’s passive inputs, in which the CUT cedes control to you. And then there are the CUT’s active inputs that it controls and on which it does not allow you to interpose in any way. As it turns out, it is substantially easier to test CUTs with exclusively passive collaboration/input and difficult or even impossible to test CUTs with active collaboration. This is simply because you cannot isolate actively collaborating CUTs.

Literals: Too Simple to Need Test Doubles

There’s still a little bit of work to do before we discuss test doubles in earnest. First, we have to talk about inputs that are too simple to require stand-ins: literals. The PrimeFinder test above is the perfect example of this. It’s performing a mathematical operation using an integer input, so what we’re interested in testing is known input-output pairs in a functional sense. As such, we just need to know what to pass in, to pass that value in, and then to assert that we get the expected return value.

In a strict sense, we could refer to this as a form of test double. After all, we’re doing a non-production exercise with the API, so the value we’re passing in is fake, in a sense. But that’s a little formal for my taste. It’s easier just to think in terms of literals almost always being too simple to require any sort of substitution of behavior.

An interesting exception to this the null literal (of null type) or the default value of a non-nullable type. In many cases, you may actually want to be testing this as an input since null and 0 tend to be particularly interesting inputs and the source of corner cases. However, in some cases, you may be supplying what is considered the simplest form of test double: the dummy value. A dummy value is something you pass into a function to say, “I don’t care what this is and I’m just passing in something to make the compiler happy.” An example of where you might do this is passing null to a constructor of an object instance when you just want to make assertions as to what some of its property values initialize to.

Simple/Value Objects and Passing in Friendlies

Next up for consideration is the concept of a “test stub,” or what I’ll refer to in the general sense as a “friendly.”

Friendlies

Take a look at this code:

public class Car
{
    public int EngineTemperature { get; private set; }

    public Car(Engine engine)
    {
        EngineTemperature = engine.TemperatureInFahrenheit;
    }
}
public class Engine
{
    public int TemperatureInFahrenheit { get; set; }
}

Here is an incredibly simple implementation of the Car-Engine pair I described earlier. Car is passed an Engine and it queries that Engine for a local value that it exposes. Let’s say that I now want to test that behavior. I want to test that Car’s EngineTemperature property is equal to the Engine’s temperature in fahrenheit. What do you think is a good test to write? Something like this, maybe —

[TestMethod]
public void EngineTemperature_Initializes_Value_Returned_By_Engine()
{
    const int engineTemperatureFromEngine = 200;
    Engine engine = new Engine() { TemperatureInFahrenheit = engineTemperatureFromEngine };
    var car = new Car(engine);

    Assert.AreEqual(engineTemperatureFromEngine, car.EngineTemperature);
}

Here, we’re setting up the Engine instance in such a way as that we control what it provides to Car when Car uses it. We know by inspecting the code for Car that Car is going to ask Engine for its TemperatureInFahrenheit value, so we set that value to a known commodity, allowing us to compare in the Assert. To put it another way, we’re supplying input indirectly to Car by setting up Engine and telling Engine what to give to Car. It’s important to note that this is only possible because Car accepts Engine as an argument. If Car instantiated Engine in its constructor, it would not be possible to isolate Car because any test of Car’s initial value would necessarily also be a test of Engine, making the test an integration test rather than a unit test.

Creating Bonafide Mocks

That’s all well and good, but what if the Engine class were more complicated or just written differently? What if the way to get the temperature was to call a method and that method went and talked to a file or a database or something? Think of how badly the testing for this is going to go:

public class Car
{
    public int EngineTemperature { get; private set; }

    public Car(Engine engine)
    {
        EngineTemperature = engine.TemperatureInFahrenheit;
    }
}
public class Engine
{
    public int TemperatureInFahrenheit
    {
        get
        {
            var stream = new StreamReader(@"C:\whatever.txt");
            return int.Parse(stream.ReadLine());
        }
    }
}

Now, when we instantiate a Car and query its engine temperature property, suddenly file contents are being read into memory and, as I’ve already covered in this series, File I/O is a definite no-no in a unit test. So I suppose we’re hosed. As soon as Car tries to read Engine’s temperature, we’re going to explode — or we’re going to succeed, which is even worse because now you’ll have a unit test suite that depends on the machine it’s running on having the file C:\whatever.txt on it and containing an integer as its first line.

But what if we got creative the way we did at the end of the last episode of this series? Let’s make the TemperatureInFahrenheit property virtual and then declare the following class:

public class FakeEngine : Engine
{
    private int _temperature;

    public override int TemperatureInFahrenheit
    {
        get { return _temperature; }
    }

    public FakeEngine(int temperature)
    {
        _temperature = temperature;
    }

This class is test-friendly because it doesn’t contain any file I/O at all and it inherits from Engine, overriding the offending methods. Now we can write the following unit test:

[TestMethod]
public void EngineTemperature_Initializes_Value_Returned_By_Engine()
{
    const int engineTemperatureFromEngine = 200;
    Engine engine = new FakeEngine(engineTemperatureFromEngine);
    var car = new Car(engine);

    Assert.AreEqual(engineTemperatureFromEngine, car.EngineTemperature);
}

If this seems a little weird to you, remember that our goal here is to test the Car class and not the engine class. All that the Car class knows about Engine is that it wants its TemperatureInFahrenheit property. It doesn’t (and shouldn’t) care how or where this comes from internally to Engine — file I/O, constructor parameter, secret ink, whatever. And when testing the Car class, you certainly don’t care. Another way to think of this is that you’re saying, “assuming that Engine tells Car that the engine temperature is 200, we want to assert that Car’s EngineTemperature property is 200.” In this fashion, we have isolated the Car class and are testing only its functionality.

This kind of test double and testing technique is known as a Fake. We’re creating a fake engine to stand-in for the real one. It’s not simple enough to be a dummy or a stub, since it’s a real, bona-fide different class instead of a doctored version of an existing one. I realize that the terminology for the different kinds of test doubles can be a little confusing, so here’s a helpful taxonomy of them.

Mocking Frameworks

The last step in the world of test doubles is to get to actual mock objects. If you stop and ponder the fake approach from the last section a bit, a problem might occur to you. The problem has to do with long-term maintenance of code. I remember, many moons ago when I discovered the power of polymorphism for creating fake objects, that I thought it was the greatest thing under the sun. Obviously there was at least one fake per test class with dependency, and sometimes there were multiple dependencies. And I didn’t always stop there — I might define three or four different variants of the fake, each having a method that behaved differently for the test in question. In one fake, TemperatureInFarenheit would return a passed in value, but in another, it would throw an exception. Oh, there were so many fakes — I was swimming in fakes for classes and fakes for interfaces.

And they were awesome… until I added a method to the interface they implemented or changed behavior in the class they inherited. And then, oh, the pain. I would have to go and change dozens of classes. And then there was also the fact that all of this faking took up a whole lot of space. My test classes were littered with nested classes of fakes. It was fun at first, but the maintenance became a drudgery. But don’t worry, because my gift to you is to spare you that pain.

What if I told you that you could implement interfaces and inherit from classes anonymously, without actually creating source code that did this? I’d be oversimplifying a bit, but once you got past that, you’d probably be pretty excited. I say this because, as you start to grasp the concept of mocking frameworks, this kind of “dynamic interface implementation/inheritance” is the easiest way to reason about what it’s doing, from a practical perspective, without getting bogged down in more complicated concepts like reflection and direct work with byte-code and other bits of black magic.

As an example of this in action, take a look at how I go about testing the Car and Engine with the difficult dependency. The first thing that I do is delete the Fake class because there’s no need for it. The next thing I do is write a unit test, using a framework called JustMock by Telerik (this is currently my preferred mocking framework for C#).

[TestMethod]
public void EngineTemperature_Initializes_Value_Returned_By_Engine()
{
    const int engineTemperatureFromEngine = 200;
            
    var engine = Mock.Create();
    engine.Arrange(e => e.TemperatureInFahrenheit).Returns(engineTemperatureFromEngine);

    var car = new Car(engine);

    Assert.AreEqual(engineTemperatureFromEngine, car.EngineTemperature);
}

Notice that instead of instantiating an engine, I now invoke a static method on a class called Mock that takes care of creating my dynamic inheritor for me. Mock.Create() is what creates the equivalent of FakeEngine. On the next line, I invoke an (extension) method called Arrange that creates an implementation of the property for me as well. What I’m saying, in plain English, is “take this mock engine and arrange it such that the TemperatureInFahrenheit property returns 200.” I’ve done all of this in one line of code instead of adding an entire nested class. And, best of all, I don’t need to change this mock if I decide to change some behavior in the base class or add a new method.

Truly, once you get used to the concept of mocking, you’ll never go back. It will become your best friend for the purposes of mocking out dependencies of any real complexity. But temper your enthusiasm just a bit. It isn’t a good idea to use mocking frameworks for simple dependencies like the PrimeFinder example. The lite version of JustMock that I’ve used and many others won’t even allow it, and even if they did, that’s way too much ceremony — just pass in real objects and literals, if you can reasonably.

The idea of injecting dependencies into classes (what I’ve called “passive” and “semi-passive” collaboration) is critical to mocking and unit testing. All basic mocking frameworks operate on the premise that you’re using this style of collaboration and that your classes are candidates for polymorphism (either interfaces or overridable classes). You can’t mock things like primitives and you can’t mock sealed/final classes.

There are products out there called isolation frameworks that will grant you the ability to mock pretty much everything — primitives, sealed/final classes, statics/singletons, and even the new operator. These are powerful (and often long-running, resource-intensive) tools that have their place, but that place is, in my opinion, at the edges of your code base. You can use this to mock File.Open() or new SqlConnection() or some GUI component to get the code at the edge of your application under test.

But using it to test your own application logic is a path that’s fraught with danger. It’s sort of like fixing a broken leg with morphine. Passively collaborating CUTs have seams in them that allow easy configuration of behavior changes and a clear delineation of responsibilities. Actively collaborating CUTs lack these things and are thus much more brittle and difficult to separate and modify. The fact that you can come up with a scheme allowing you to test the latter doesn’t eliminate these problems — it just potentially masks them. I will say that isolating your coupled, actively collaborating code and testing it is better than not testing it, but neither one is nearly as good as factoring toward passive collaboration.

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[…] the concept of unit testing, talked about how to avoid early failures and frustrations, and then dived more in depth into the subject. But now that you’re familiar with the topic and reasonably well versed in it (particularly […]